
You can increase two different stats every time you level up to power up a character’s skills with melee and ranged weapons, agility, and so on, but this doesn’t change the experience too much.

In fact, while it may look like a dungeon crawler, Book of Memories doesn’t offer enough unique elements to make players revisit its world. While combat sounds varied, it ends up feeling redundant after a while, especially since you’re just doing much of the same in each level you visit, even when playing co-op with others online. Watch the Silent Hill: Book of Memories trailer from E3 2012Įnemies also drop karma points that let you perform unique abilities using the touch screen.

While frustrating at first, this weapons system also adds a strategic element to the gameplay, forcing you to equip your character wisely and visit each dungeon’s shop constantly to survive. The game is generous at supplying you with them in the beginning, but the later levels prove to be challenging because of the apparent lack of ammo and repair kits. But your weapons won’t last forever, meaning you’ll need to be mindful of how frequently you use them and repair them with tool kits found in each level.
